Ethan Prindle

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Ethan Prindle

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Portfolio – Game Projects

Project Usurper - Capstone

 Project Usurper is a first-person roguelike where players invade the realms of rival gods and usurp their powers by defeating them and their followers.


I designed and developed three fully playable levels, focusing on layout, pacing, and player flow. In addition, I implemented quality-of-life mechanics, such as a system that returns players to their last stable position after falling, to improve overall gameplay experience. 

DokiRush - Doki Jam! - Theme: Chain Reactions

 DokiRush is a third-person runner developed during content creator DokiBird’s game jam. 


As the sole programmer, I implemented core gameplay systems, including modular procedural level generation, player abilities, power-ups, and enemy chase mechanics. I also developed the spawning logic for level modules to ensure dynamic and replayable gameplay. 

Project Infizzity - Global Game Jam 2025 - Theme: Bubbles

 Infizzity is a third-person dungeon crawler. 


I designed the starting level and the first dungeon, gaining experience in modular level creation and procedural generation. I built the dungeon modules and programmed the spawning system that assembles them into a unique dungeon. 

Trick or beat - Ludum dare 56 - Theme: Tiny Creatures

 Trick or Beat is a VR tower defense game where players build and defend their own dungeon against invading humans.


I designed and developed the level, including all interactive elements such as grid-based tiles and placement mechanics. In addition, I programmed the game’s user interface to support intuitive player interaction and smooth gameplay flow. 

Out of Space - Ludum dare 54 - Theme: Limited Space

 Out of Space is a 2.5D puzzle game where players repair their spaceship by moving wires to repair sections of the ship.


 I programmed all circuit block mechanics, including how they interact when connected, and designed environmental hazards to challenge players and add depth to the gameplay. 

Caves of Porcini - Level Design - 2024

Caves of Porcini is a third-person platformer where players control a mushroom character striving to reach the outside world by climbing through a cave system. 


Collaborating with two teammates who handled VFX, modeling, texturing, and level creation, I was responsible for all programming tasks. My contributions included implementing the user interface, cutscenes, interactive level elements, and core character abilities to support engaging gameplay. 

High Seas Mayhem - Ludum Dare 51 - Theme: Every 10 Seconds

Caves of Porcini is a third-person platformer where players control a mushroom character striving to reach the outside world by climbing through a cave system. 


Collaborating with two teammates who handled VFX, modeling, texturing, and level creation, I was responsible for all programming tasks. My contributions included implementing the user interface, cutscenes, interactive level elements, and core character abilities to support engaging gameplay. 

Root Defenders - Global Game Jam 2023 - Theme: Roots

 Root Defenders is a 3D top-down tower defense game where players protect the World Tree from enemies seeking its destruction by strategically placing forest defenses.


 I developed the enemy pathing and behavior systems, programmed the game’s user interface, and implemented the player health system

Phantasm - Global Game Jam 2022 - Theme: Duality

 Phantasm is a 3D side-view, Halloween-themed platformer where you can switch between two realms. 


For this project, I 3D modeled environmental props such as pumpkins, tombstones, and other decorative assets to enhance the game’s seasonal atmosphere. 

Potion Master - Ludum Dare 49 - Theme: Unstable

 Potion Master was the first game jam project I contributed to. It features a boss fight where players craft and mix potions to infuse their magic with elemental powers, adapting attacks as the boss changes resistances.


For this game, I gained experience in 3D modeling and created one of the potion crafting stations used in gameplay. 

Copyright © 2025 Ethan Prindle - All Rights Reserved.


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